﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlyObjectDatabase : ConfigDatabase 
{
    public string Name;
    public string ResPath;
    public float FlySpeed;
    public float Radius;
}
public class FlyObjectTable : ConfigTable<FlyObjectDatabase,FlyObjectTable>
{
    public FlyObjectTable()
    {
        load("Config/FlyObjectTable.csv");
    }
}
